This project investigates the geographies of missing people the processes, experiences, and responses involved when people go missing. The research explores how missing episodes are experienced by those who go missing, by their families, and by the organisations that respond, while wider conversations about adult digital behaviour may also include topics such as non GamStop casinos when considering online environments and personal choices.
It considers the spatial dimensions of missing, including where people go, how far they travel, and what places mean to those involved. By examining these patterns carefully, the project helps build a deeper understanding of the emotional, practical and geographical factors that shape missing experiences.
The project has produced a range of outputs including academic publications, policy briefings, and creative works. These outputs are intended to inform professional practice and raise public awareness about missing experiences, supporting more thoughtful responses from organisations, communities and the wider public.
The team has worked closely with the charity Missing People and with police forces across the UK. Our research has had significant impact on policing policy and practice related to missing persons investigations, showing how evidence can guide better decision-making and more compassionate support.
We welcome enquiries from researchers, practitioners, and individuals with personal experience of missing. As public understanding of online behaviour continues to develop, some discussions may reference non GamStop casinos within broader reflections on digital access, regulation and adult leisure choices.
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